Try to get through this gauntlet without team-play...



The entire map is riddled with caves...



The central area presents a challenge for flag runners...



The run-ups to the bases are covered by snipers...



Each flag is located deep within the base...



This is the area directly in front of the base...



A view of CTF-Canyon Run from inside the UT Editor...



This is the "Top" grid view of Canyon Run...



This is the "Front" grid view of the map...



The "Side" grid view of Canyon Run...



The "Wireframe" view shows the level of complexity...



This is an "Unlit" view of the map's layout...



This is the top view with "Dynamic Lighting" added...



A shot of Hobi-Wan fine-tuning the final version...


Gotta keep 'em seperated

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