|CTF-Crispe Park-DCSE and CTF-Crispy Bridge-DCSE|
|Posted by Toonces T. Cat on Friday, February 28, 2003 03:30 PM CDT|
Alright! Who's got the marshmellows?...
Talk about your hot and kinky players...
Many thanks to Mr. Evil, Ghandi, and Raven for the super c00l weapons, and a very special thanks to Epic and DE for making a great game and a great editor for us to play with.
Get CTF-CrispePark-DCSE here:
Get CTF-CrispeBridge-DCSE here:
|CTF-Shotgun Gulch the Dead Cat "Very" Special Edition|
|Posted by Toonces T. Cat on Tuesday, February 25, 2003 02:30 PM CDT|
No one ever said the good things would be easy to get...
Although this critter will undoubtedly get much wider distribution, I built it specifically for use on the Dead Kitty's UT2003 Server. The elements that the Dead Cats find funny will most likely fall flat unless the player has the background to get the inside jokes. Part of the rationale behind making the map was simply to see if it could be done. [DC] Balefire and I had talked about doing something like this since we first saw [DC] DRCray's try at making A Dam Too Far for UT2003. At this point it's really important that proper credit be given where credit is due. Although he did it in a more passive manner, [DC] DRCray thought of it first...Thank you Doug!
The map runs quite well on the following rig at 1280x1024 with all other settings turned up to maximum:
Athlon XP-1800 CPU
This is where it get's extremely weird......I cannot explain the following: The map runs very poorly on the following rig at 1024x768 with all other settings turned to Normal except "World Detail" which is set to "High."
Athlon 1.2Ghz CPU
When I then set the machine to 1280x1024 with every thing set to "High", except "Foliage," which was turned off, and it ran almost as well as the as it did on the more powerful machine...Go figure????
This map is as much an exercise in playing with the UT2K3 A.I. as anything else. To take full advantage of what the A.I. can do, set your bots to Masterful or above if you use it for a Bot-Match. Here's a brief rundown of what's in the map and why it's set up that way.
1.) There are 18 Towers in the map: 6 in each base and 6 more in the center area (Shotgun Gulch)
2.) The large vertical chains are Ladder Volumes and humans can climb all of them in either Low or Normal Gravity play.
3.) Each base has a Tower with a Goo Gun pick-up, a Tower with a Shock Rifle, and a Tower that holds only the Flag. The bots can climb all of these in both bases...There are now 8 Towers the bots can climb. A bot may get stuck on a chain. I only saw this happen a few times and within few seconds it cleared. This only seemed to happen with 14 or more bots in play.
4.) They can now climb 8 Towers instead of 6 as the 2 that hold the Sniper Rifles are also fully pathed. The 6 Towers in the middle that hold the power-ups and the super weapons remain inaccessible to the bots.
5.) The map was expressly designed to be run on Low Gravity servers. Many of the verticals are based on the height of the Low-G Double-Jump.
Finally, DO NOT READ the "SG-DCVSE-ReadMeAfterPlaying.txt" file until AFTER you have played the map...or in the unlikely event that you cannot get through some part of the map, go read it for assistance.
Get CTF-(MP5)ShotgunGulch-DCVSE here:
I have also prepared a comprehensive visual tour of the map. Be warned, however, that it contains many extensive Spoilers and...You should not visit it until after you have played the map.
|Custom Skins for UT2003 and a "Z" Axis Dead Cat CTF Map|
|Posted by Toonces T. Cat on Friday, February 8, 2003 00:30 AM CDT|
Beatrice is one of three skins that accompany the model...
Get DrSiN's tutorial here:
To add the icing to the cake, we are using the excellent Beatrice Skin Pack. The UMod file contains three skins, Beatrice, Flora, and Florence plus the model, and all of the attendant files that you'll need to slip this beauty on. The Beatrice Model and the Beatrice Skin were created by Adam "Cheshire" Lee. The Flora Skin is by Dennis "Kirin" Ramos and the Florence Skin is by Gizmo. Beatrice is also loaded with some great, and very original, animations by Krispy and Cheshire.
If you'd like to wear Beatrice on the Dead Kitty's UT2003 Server, download the file here:
Also of note is that your copy of UT2003 must be patched to at least version 2186 for the custom
The bottom-line here is that [DC]Puma is now officially on notice that he needs to get his little cat-butt busy and skin us up a new Cat Bot and some new Dead Cat Clan threads for UT2003.
CTF-Shotgun Gulch-DCSE is about vertical movement...
Here are the highlights about both versions of the map:
CTF-(MP5)ShotgunGulch-DCSE and CTF-(NW)ShotgunGulch-DCSE are the same map with different weapons in them.
CTF-(NW)ShotgunGulch-DCSE contains only the standard Epic weapons and is compliant with UTSecure and should run on any UT2003 CTF server.
CTF-(MP5)ShotgunGulch-DCSE contains an MP5 and a Benneli Shotgun created by Ghandi and Raven. This version may not be compatible with UTSecure due to the non-standard dimensions of the user-made weapons.
These levels are as much an exercise in playing with the UT2K3 A.I. as anything else. To take full advantage of what the A.I. can do, set your bots to Masterful or above if you use it for a Bot-Match. Here's a brief rundown of what's in the map and why it's set up that way.
1.) There are 18 towers in the map: 6 in each base and 6 more in the center area (Shotgun Gulch)
2.) The chains are ladder volumes and humans can climb all of them in either low or normal gravity play.
3.) Each base has a tower with a Goo Gun pick-up, a tower with a Shock Rifle, and a tower that holds only the Flag. The bots can climb all of these in both bases...That's a total of 6 towers the bots can climb. A bot may get stuck on a chain. I only saw this happen a few times and within few seconds it cleared. This only seemed to happen with 14 or more bots in play.
4.) They cannot climb the 2 towers that hold the Sniper Rifles or the 6 towers in the middle that hold the power-ups and the super weapons. Trust me, when you play this with about 10 to 12 Masterful bots, you do NOT want them getting their little virtual paws on that stuff. I had originally given them access to the Sniper Rifles, but when they would move to a defensive position on top of one of the A.I. Scripts, you could not get to the flag. I don't care how mad your skillz are, you're just more headshot bait on this level.
5.) The (MP5) version has Ghandi and Raven's weapons in it. They are not pathed so the bots will only get ahold of them in rare instances...like when they kill you and take yours.
6.) These maps were expressly designed to be run on Low Gravity servers. Many of the verticals are based on the height of the Low-G double-jump.
7.) Both maps contains all of the standard weapons except the SuperShock Rifle.
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